He faceplanted into walls, DNF'd a couple times, and before he quit he did one thing: He drifted less. I showed this game to my friend who plays Mario Kart and Forza casually, and seeing him fight the controls and physics really made me think about the new player experience. TL DR: Kartrider: Drift is still too difficult to get into, and I fear it will fail to attract a large playerbase.įrom the presentation, streamlined UI, international release, cross-platform play, to the monetization targeting a mass of users rather than a few whales - Kartrider: Drift to me seems like it wants to have mass appeal and bring in casual players.īut drifting properly, the bread and butter of Kartrider, is genuinely hard to learn. Really liking the game so far, but instead of talking about the usual content/speed/ping gripes I wanted to talk about a worry I developed while playing with a friend: Context, I played OG KR as a child and I've been playing KRD for about two weeks.